This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to the wielder’s hand immediately after it is used to make a ranged attack. The two categories are simple and martial. The head is connected to a long, coiled chain within the shaft of the weapon. On the shaft, there is a latch close to the top of the weapon that launches the head of the axe. Weapon Proficiency Your race, class, and feats can grant you proficiency with certain weapons or categories of weapons. Versatile (3d4 slashing), Thrown (30/90), Special. A melee weapon is used to attack a target within 5 feet of you, whereas a ranged weapon is used to attack a target at a distance. When the axe hits a plant, whether an ordinary plant or a plant creature. It also requires that you be a dwarf, but that wouldn't be a problem for your character.Īnother way to get this effect would be to have an artificer in the party that could give one of your axes the "Returning Weapon" Infusion (Eberron - Rising from the Last War, p. Every weapon is classified as either melee or ranged. Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. Immediately after the attack, the weapon flies back to your hand. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The Dwarven Thrower is a "very rare" magic item from the Basic Rules on p. The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.Ĭhoosing the Eldritch Knight archetype would be the easiest way to get what you're looking for, but assuming you would rather go for an item, here are some ideas: then the Dual Wielder feat Use two longswords, two battle axes, two war. The legendary warhammer Whelm also return to your hand, and your DM might be persuaded to have Whelm be an axe in your campaign world. And you can use two-weapon fighting 5e when the one-handed melee weapons Rogue. If you're set on your Dwarf using axes you DM may have one be an axe instead. The very rare warhammer Dwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. Magic ItemsĪ number of magic items do things similar to what you want, but acquiring one will obviously require cooperation from your DM and reskinning them to an axe doubly so. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you. Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. returns to the wielder's hand immediately after it is used to make a ranged attack. 63) has access to the Returning Weapon Infusion which includes ArtificerĪ 2nd level Artificer (Eberron:RftLW p. You can have two such weapons, but it does eat into your action economy a bit. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear.Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes: to the set of battle axes I wanted to try and create my rendition of Stormbreaker. If you have multiple possible targets, you attack one at random. Homebrew Stormbringer Battle Axe - Legendary Magic Items for D&D 5E. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. While berserk, you must use your action each round to attack the creature nearest to you with the axe. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. You also have disadvantage on attack rolls with weapons other than this one, unless no foe is within 60 feet of you that you can see or hear. As long as you remain cursed, you are unwilling to part with the axe, keeping it within reach at all times. You gain a +1 bonus to attack and damage rolls made with this weapon. In addition, while you are attuned to this weapon, your hit points maximum increases by 1 for each level you have attained.Ĭurse. This axe is cursed, and becoming attuned to it extends the curse to you. The Battle Axe is a melee weapon added in Grand Theft Auto Online as part of the Bikers update.
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